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Ecco 2 Prototype
0 | 1 | 2 | 3 | 4 | 5 |
6 | 7 | 8 | 9 | 10 11 |
12 | 13 | 14 | 15 | 16 | 17 | 18
Level 6 Overview: Prototype "The Eye"
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This is a level that acts like a placeholder for "The Eye". You can collect globes here by sonar'ing away the
glyphs that block your path in perfect order. You can drop off the Asterite's globes in Level 0
via teleport ring. Everything is very cubic, and after halfway assembling the Asterite, you just leave through an
exit behind a glyph and go to a 3D stage.
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This prototype version of "The Eye" is laid out in about the same way. There's
a set of passages, each blocked by a glyph. You open one, get the 2 of the Asterite's
globes in the passage, drop them off with the Asterite, return, and pick another glyph.
They all go in order here, whereas in the final version, the unlocked glyph order was
pretty random.
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As you swim toward the surface, everything looks fairly normal at first (with the exception of
the very square walls at the top of the cave)...
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But once you get too close, a palette glitch rears its ugly head. The water surface
color palette activates before the objects at the bottom of the screen have vanished,
so the colors on them are replaced by the shades of blue and white. Whoops.
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The first 2 globes you need are just sitting up at the surface. Once you get them, jump
into the teleport ring to go to Level 0 ...
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... and and drop them off with the Asterite, after which you can go back to the ring
and pick up some more.
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Here's a tunnel past a glyph leading to some more globes. It's pretty cubic like most of
the others, but it is more decorated.
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And here are the globes. They look the same as they do in the final version and act
pretty much the same, too.
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If you sonar one, it follows you. If you sonar two, they orbit around you. They'll even
fly off if you hang on to them for too long, like the final version.
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This tunnel is highly square and looks extremely awkward. Predictably, it leads to 2 more
globes.
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This one has some oddly shaped rocks and looks a hell of a lot better than the weirdly
square tunnels.
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Here is what the Asterite looks like halfway rebuilt. There's no "Deep Ridge" or "Big Water"
levels, so you can't go any further with assembling him. Just head back to Level 6 to continue.
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The last glyph in Level 6 is just an exit. There are no more levels with globes to collect after
this one, this whole exercise was apparently just a test of the algorithms for reassembling
the Asterite.
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Ecco the Dolphin and all related indicia are (C) Novotrade International and Sega Ltd.
Epic Gaming, Epic Gaming : Dark Sea and all content are Copyright (C) 2005 to Epic Gaming Staff
including but not limited to Epicenter (Deven Gallo), Histronic Lizard and Tom41.
Layout template (C) to Moduvator. No materials on this page may be reproduced without prior
written consent by all relevant staff members. Violation of these terms will result in prosecution.
All rights reserved.
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