Ecco 2 Prototype

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Level 18 Overview: Prototype Trellia's Bay

  This level seems to be a prototype version of Trellia's Bay. There is almost no collision detection and none of the water tubes can be used. There's what looks like an exit, but it doesn't work either. Not terribly effective a level, but it is fun to just explore.  


 
Here's the level underwater, about where you start out. As you can tell from the rocks, this is the Good Future.


Up at the surface, you can see the corrupt background palette issue exists here as well. Though, it is erratic depending on where you are and where you are in relation to the water surface.


Here's the bottom of the level, more good future rock sprites to be seen here. There are some differences in their coloration from other Good Future levels though. Here's some more Trellia's Bay style sprites, as well as weird record-player shaped plants. They don't spit poison bubbles like the final version.


Here's a water tube-- it terminates into the water rather oddly instead of stopping at the water surface like in the final version.


Here's a water tube-- it terminates into the water rather oddly instead of stopping at the water surface like in the final version. It has no collision detection so you cannot swim up into it.


This one is attached to the surface correctly. Phew. It still doesn't work though. This tube goes WAY too deep into the water and cannot be used.


Here are some properly-sprited future plants. But, there is no background, that's a little weird. Not drawn yet, I'd assume. More of the future plants, with no background. There's no collision detection here, so the plants don't slow down Ecco at all like they do in the final version.


This tube is embedded into the rock. It doesn't work. Like all the others, no collision detection. So we're going to have to break out the big guns with the Debug Menu's teleporter option.


These rocks, like almost everything in this level, have no collision detection. So you can just swim right through them. Here's another spectacularly broken water tube and some pretty islands with fungus plants on them.


Using the teleporter, we can visit the top of the level and see the scenery. The top has a total lack of background while the rest has a proper tube background. Here's a water tube going up into the total lack of sky background.


Here's some weird jagged wate rtubes that don't connect to each other properly at all. This is a little lower so there's some background gradient. And these water tubes are a total disaster.


Dropping lower we see more water tubes forming proper patterns, that look pretty nice, if not a little erratic. Pretty nice translucency here. You can see through nicely to the sky behind the tube.


Thing start to get less orderly and cubic once more. The borders on this tube are all screwed up.


Here are some water tubes continuing quite far up into the sky. And here's a big wide open water tube with no easily-discernable purpose.


Here's the top of the water tube embedded into the rocks. It just .. stops. This looks like it was going to be an exit from the level, but like pretty much everything in this level, it doesn't work.


 





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