|
|
Ecco 2 Prototype
Main | About | Level Guides | Level Fragments | Environment Enemies | Passwords | 3D Stages | Debug | Screenshots
3D Stage Info
 |
|
 |
| |
Below is a list of all the enemies found in the Ecco 2 alpha version. Almost none of
them are able to damage you, but we have some very interesting specimens here ..
|
|
 |
< |
 |
Vortex Queen
 |
|
 |
| |
Interestingly enough, even though Ecco' sprite is not complete, the Vortex Queen's is! You can fight her, and she
will stick out her tongue to grab you. Her tongues a tongue made of balls, and is not prehensile and
snakelike as in the final game. It really doesn't look right, but she's able to grab you with it, which
shows quite a bit of work was put into her code by this point. Below are screenshots of the queen attached
to the hive.
This is the Queen eating. She sucks in water and, in the final version, little ball-like things, presumably
some sort of food for her. In this build, there's no sprite for that, so there's some other seemingly random
sprites thrown in as food, including jellyfish and a purple sprite that appears to be a sharrk of some sort.
Except it's far too small to be one.
When hit by sonar, she does show pain, and pukes up these peculiar stars. (She does this after
eating, as well. In the final version she spits out some balls that look a bit like wadded up
paper.
|
|
 |
|
 |
Crabs on Strings
 |
|
 |
| |
These snakelike enemies come in numerous varieties, but all have placeholder crabs as heads. They are more
annoying than any game enemy you could possibly imagine. They swing around their string of barbs to damage you
(though they can't hurt you). Their AI is incredible- they never lose track of you and are utterly relentless.
They can fly out of the water- because they're actually prototype examples of the 'Magic Arm' Vortex snakes!
The crab sprite was only used as a placeholder by the high-level programmer. Here's some images of them:
Mobile Crabs
And here's one dying (note the steam/foam spewing when it dies):
Now let's compare that to the "Magic Arm" snake-like creature in the final version.
It has the same spike/tail sprites as the brown Crab on a String, just in a different color
palette. It dies the same way, too! Obviously the crab-on-a-string was never removed from the
game as intially thought, it just became something entirely different.
TetherCrabs
This type of crab is chained to the wall but is still plenty vicious (even if it can't hurt you).
They made it to the final version in the Epilogue levels toward the end of the game as Vortex/Earth
creature hybrids according to Ed Annunziata.
|
|
 |
|
 |
Crab Snakes
 |
|
 |
| |
Only found in Level 8, these snakelike creatures are composed of Crab placeholder art for lack of anything better at the time
this build was compiled. Their only goal is to swim to the 4 corners of the level they are found in. They do not attack Ecco,
they just swim along on their predetermined path. They'll keep swimming, even out of the water and out of the level.
  
They can be destroyed by attacking the 'lead crab' (the head, the first crab in the direction it is going. It explodes into
steam/foam, just like the brown snake creatures in the Vortex hive levels.
Could this have been the AI test for the snakelike enemy graphic found in the final Ecco 2 ROM image? Compare the probable
shape and movement (near identical to a Vortex snake) to the Crab Snake above. (These sprites were located by
Sebastian).
     
|
|
 |
|
 |
Ecco the Dolphin and all related indicia are (C) Novotrade International and Sega Ltd.
Epic Gaming, Epic Gaming : Dark Sea and all content are Copyright (C) 2005 to Epic Gaming Staff
including but not limited to Epicenter (Deven Gallo), Histronic Lizard and Tom41.
Layout template (C) to Moduvator. No materials on this page may be reproduced without prior
written consent by all relevant staff members. Violation of these terms will result in prosecution.
All rights reserved.
|
|