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Ecco 2 Prototype
Main | About | Level Guides | Level Fragments | Environment Enemies | Passwords | 3D Stages | Debug | Screenshots
The Debug Menu
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This is the most indispensible menu in the game. To get to it, when in any level that isn't a 3D one, do the
following:
1. Turn Ecco so he is facing to the left or right, up or down.
2. Hit left, right, up or down so he turns around.
3. In mid-turn, hit the START button to pause the game with Ecco facing toward or away from you.
4. Press C 8 times.
5. You should now see the below menu. To go to different levels, use left and right while the
"stage" portion is selected to pick a level number, then press START to enter the level. Push up
and down to pick different items in the list. You can modify numerous game parameters from here.
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The 3D Stage Debug Menu
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This Debug Menu shows up if you pause the game in 3D Stages. It is often corrupted as its tiles don't load correctly.
It lets you view and set some variables, e.g. "Distance from Start" and "Time Decrement". There is quite a bit more
detailed information about it on the 3D Stages Page.
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Attract Mode / Demo Editor
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Pressing B+Start while the Vortex Queen is falling in the Intro sequence will bring up
the Password input screen. Hit START to skip past it, and you will get this menu!

You can record and play back demos here by editing the values and using A, B, C and START to select
things. Experiment! Note that the demos are of course, not saved when the power is turned off on the
real unit, since it has no means of storing this data. It can only be assumed the demos were read back
by a debugger or similar to create the demos for the final game.
Here is what Ed Annunziata, Ecco's producer, had to say about the menu.
Its not fully functional there (I think) - the reason for it was to make in game story sequences and
most important, the demo mode for the final game. Back then we still called it the "Attract Mode".
I don't remember [if the code for it remains in the Final Version], I think it may be there since I remember
we made the demos the very last minute. I don't remember the code though.
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Ecco the Dolphin and all related indicia are (C) Novotrade International and Sega Ltd.
Epic Gaming, Epic Gaming : Dark Sea and all content are Copyright (C) 2005 to Epic Gaming Staff
including but not limited to Epicenter (Deven Gallo), Histronic Lizard and Tom41.
Layout template (C) to Moduvator. No materials on this page may be reproduced without prior
written consent by all relevant staff members. Violation of these terms will result in prosecution.
All rights reserved.
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